Update 0.9.4

laalexxcringe#9505laalexxcringe#9505 Administrator
edited May 20 in Patch notes

General

  • Improvements in the overall performance of server mechanics. Fixed some cases of slowdown of skills and monsters AI.
  • Fixed a bug that caused the player character to gain too little experience at level 99.
  • Stationary monsters (e.g. totems, idols) now have a correct destruction animation upon death.
  • Fixed visuals when opening Town Portal if a non-basic portal visual is selected.
  • Fixed "resource on kill" bonuses from items and paragon nodes.
  • Fixed percentage bonuses/penalties to crowd control duration for both players and monsters.
  • Fixed chill bonuses specific to progressive chill application.
  • Fixed some proc effects not triggering on Freeze if the Freeze was created by repeated chill application.
  • Monsters will now become immune to Stun, Freeze, Immobilize, and Knockdown effects for a few seconds after being hit with these effects several times in a row. Does not remove existing CC effects.
  • Fixed dungeon generation issues with "Demons Wake", "Garan's Hold", "Serpents Lair" and "Inferno" dungeons.


Seasonal mode

  • Visual battle pass rewards will now be immediately available in-game upon receiving them, without the need to restart the game.
  • Season mode character equipment ratings are available. You can view them on our website.


Quests

  • Added 10 side quests (2 in each region) related to item-relics. The items to activate these quests can now be looted from monsters in certain game regions.
  • Increased the chance of dropping items that activate related side quests.


Items

  • Implemented legendary aspects: Accelerating, Conceited, Exploiter's, Smiting, Starlight.
  • Soulbrand and Temerity unique items now properly allow using potions on full life.


Class Skills

  • Fixed Rogue Barrage incorrectly consuming all Imbue charges on first use.
  • Reduced casting delay for Necromancer Corpse Explosion и Corpse Tendrils.


Elite Monsters

  • Chilling Wind affix now creates 2 walls (down from 8), and chills on contact. No longer deals damage.
  • Frozen affix now also applies chill.

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