Update 0.4.0
Demiverse#9586
Administrator
General
- Game client updated to version 1.1.0.43333.
- Fixed some client performance and stability issues which existed in previous client version.
- Fixed numerous server performance issues.
- Logging in via in-game authentication form is now deprecated. Only Reflection Network Launcher should be used for account credentials input.
- We will now control in-game news widgets
Future patch notes will be posted in those widgets as well.
- Declared retail balance changes for 1.1.0 client version were recreated for all currently implemented class skills and talents.
We are aware of public disapproval of these balance changes in retail community. Their latest changes to loot system were not recreated on our server.
Items
- Recalculated all affix values on existing items in accordance with declared retail changes for 1.1.0 client version.
- Fixed excessively large Item Power values on some legacy items generated during first days of OBT.
- Fixed a bug which allowed mass salvaging non-equipment items in inventory.
- Fixed a bug preventing opening a chest with Whispering Key.
- Reduced chances of gambling Legendary items for Obols, it was too large compared to other loot sources.
- Fixed Obols storage limit. This limit will now be correctly increased by exploration rewards and Lilith Altars.
Players who exceeded this limit will keep their Obols after update, but will have to spend them first, before being able to gather more.
Quests
- Implemented all main story quests of Act 2.
- Partially Implemented main story quests of Act 3.
- Minor fixes and improvements for main story quests of Act 1.
Bounties
- Grim Favors amount will now be saved separately for each world tier. Previous amount of Grim Favors was reset for all players.
- Fixed a bug preventing appearance of Whispering Tree rewards objective after entering game with 10 Grim Favors in store.
- Implemented Bounty Caches as Whispering Tree rewards. Reward can now be chosen in a similar way to retail.
World
- Adjusted health and damage of all monsters and bosses at all character levels, to be similar to retail. Implemented innate stat differences between various families of monsters.
- Implemented innate ranged attacks for most ranged monsters currently appearing in game.
- Monster packs composition now scales with World tier.
- Fixed Elite monsters generation, they are more common now (according to World tier).
- Fixed some visual bugs in Elite monster names.
- Fixed previously missing landscape objects in the world.
- Implemented mount Spur skill.
- World bosses won't spawn in their locations for now.
World bosses will return in near future though.
- Fiend Rose now won't appear among common harvest herbs.
Fiend Rose will also be added back in near future.
Class Skills
- Fixed amount of skill points and Paragon points acquired with leveling up.
- Exploration progress and Lilith Altars will now correctly award bonus Paragon points.
- Implemented Paragon points allocation and saving.
Sorcerer
- Implemented Avalanche, Shatter, Vyr's Mastery, Esu's Ferocity.
Rogue
- Imbue skill now won't apply to basic skills (Blade Shift, Invigorating Strike, Puncture, Heartseeker, Forceful Arrow).
- Implemented Momentum, Close Quarters Combat, Precision, Victimize.
Barbarian
- Implemented Unconstrained, Walking Arsenal, Unbridled Rage, Gushing Wounds.
Comments
Where to download the new game launcher
Животные в игре до сих пор статичны. Не реагируют на персонажа и можно проходить сквозь них. Иногда при рывке персонаж проваливается в текстуры. Много и других багов осталось из бета версии. Получается то, что почти ничего не исправили в новом клиенте.
Cannot carry on with the objectives.. there is a bug.. stuck in game
Some characters can't enter the game after patch 110. When I enter the game from the character list room, only a black screen is displayed. I tried both world Tier 1 and Tier 2. It' isn't work either.
there is a bug sometimes when i use skills my characters keep dashing and sliding out of the map