Update 2.2

laalexxcringe#9505laalexxcringe#9505 Administrator
edited March 24 in Patch notes

General

  • Spiritborn class is no longer an Early Access content.
  • [Early Access] Implemented Infernal Hordes event, details below.
  • In-game difficulty change via statue is reenabled once more.
  • Fixed bugs preventing completion of quest objective for "defeat all enemies", for example when clearing Dungeons.
  • Added global cosmetic effect of character gradually becoming covered in blood from killing monsters in close range. This is removed after changing zones.
  • Fixed issue with cellar and dungeon quests not completing their related bounty.


Seasonal mode

Seasonal mode rotation schedule is changed, now a season will last 1 month 25 days:

  • Jan 1st to Feb 25th
  • Mar 1st to Apr 25th
  • May 1st to Jun 25th
  • Jul 1st to Aug 25th
  • Sep 1st to Oct 25th
  • Nov 1st to Dec 25th

Current season will continue and will end April 25th.


[Early Access] Infernal Hordes

  • Added new activity "Infernal Hordes". It can award masterworking resources, tempering components, gold, and guaranteed Legendary/Unique items.
  • Compasses required to access this area may be obtained from bounties, World Bosses, and Legendary Helltide chests at Torment difficulty levels and above.

We have slightly changed this dungeon mechanics for more dynamic combat. Soul Spires won't appear and Hellbornes will pursue players from the beginning.


Currently, this activity will remain in Early Access for our Reflection Plus subscribers as active development continues. We will observe player feedback and adjust difficulty and rewards.


Class Skills

  • Numerous player buffs are now properly shown on skillbar, for example, with a duration bar directly above skill icon.
  • Numerous damage bonuses from skills and legendary/Unique items were incorrectly marked as an additive, they are now multiplicative.
  • Fixed effects guaranteeing critical hit or overpower on next skill cast being incorrectly consumed by skill casts incapable of doing critical damage or of overpowering.
  • Fixed some cases of incorrect projectile display.
  • Ice mines dropped by Elite monster no longer chill with smaller damage pulses, only the final explosion will chill now.
  • Reduced Chilling Wind wall thickness for Elite monsters.


Barbarian

  • Implemented Legendary Paragon Nodes: Blood Rage, Force of Nature, Decimator, Warbringer, Hemorrhage, Bone Breaker.
  • Fixed Hamstring talent.


Druid

  • Implemented Legendary Paragon Nodes: Constricting Tendrils, Lust for Carnage, Thunderstruck, Ancestral Guidance, Earthen Devastation.


Sorcerer

  • Implemented Legendary Paragon Nodes: Static Surge, Fundamental Release, Searing Heat, Frigid Fate, Icefall.

Static Surge works according to the current mechanic version in original game: it requires hitting at least 8 enemies with shock skill to activate and cannot be refreshed.

  • Fixed Meteor enchant and Flame Wall enchant.


Rogue

  • Implemented Legendary Paragon Nodes: Tricks of the Trade, Cheap Shot, No Witnesses, Danse Macabre, Exploit Weakness.
  • Fixed Debilitating Toxins talent
  • Dance of Knives now shoots twice as many daggers per tick.
  • Fixed equipped weapon visual effect for Imbue skills.


Necromancer

  • Implemented Legendary Paragon Nodes: Flesh Eater, Blood Begets Blood, Scent of Death, Bloodbath, Bone Graft.


Spiritborn

  • Implemented Legendary Paragon Nodes: Viscous Shield, Drive, Convergence, Revealing.
  • Fixed Ravager damage.

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