Update 2.1.3
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in Patch notes
General
- Torment difficulty levels no longer drop rare (yellow) items, and have increased chance to find legendary items. Slightly reduced amount of items dropped from bosses and elite monsters on Torment difficulties.
- Monsters of elite rarity and above now always drop their native crafting resources.
- Rewritten internal combat framework for better server performance.
- Ability to change difficulty level from inside the game world via statues is temporarily disabled.
Seasonal mode
- Paragon experience gain in seasons increased by another 100%, to a total of 400% of Eternal mode experience gain.
- All reputations (including mercenary levels) now accumulate 100% faster.
- Completing The Pit now gives 2 additional Glyph upgrade attempts.
- Amount of following resources in seasons increased by 100%: Gold, Obols, Rawhide leather, Iron chunks, Herbs, Obducite.
Website
- Player profiles now display active Paragon Glyph levels.
- New Seasonal leaderboard - paragon level.
Class skills
- Implemented additional Unique Items: Rakanoth's Wake, Yen's Blessing, Helm of Ugly Bastard, Mjolnic Ryng, Ring of Mendeln, Blue Rose.
Note: Ugly Bastard helm converts all non-DoT damage to fire, including damage from other Unique items and Legendary Aspects. Damage scales off fire damage bonuses instead of original damage type bonuses, but skills are not considered "Fire skills" and do not change their tags.
Note: Mendeln's Ring only applies to skeletons and golems summoned by Necromancer, other minions do not get the benefit.
Barbarian
- Fixed Maximum Fury from Slaking Aspect.
Rogue
- Fixed Opportunist's and Enshrouding Aspects.
- Fixed damage reduction from Preparation specialization.
- Fixed Methodical Dash upgrade.
- Fixed Unstable Elixirs Talent.
Sorcerer
- Replaced Ice Shard projectile model, fixed incorrect rotation in flight.
- Implemented Glacial Aspect