Update 0.0.2

General

  • Fixed issues with changing the position of the player's character when using skills and activating game objects.
  • Fixed incorrect size of some game objects.
  • Now, when entering the game, the player's character will appear at the nearest available resurrection point.
  • Fixed incorrect visual effects of dropped potion jars.
  • Fixed an incorrect clan tag displayed above another player in the game.
  • Adjustments were made for the overall chances of dropping items by quality.

Quests

  • Added training quests from a blacksmith, jeweler, alchemist and occultist, issued upon reaching a certain level (the characters who have already taken this level will not receive them). • Fixed a bug that did not display quest items from merchants. • Fixed bugs that complicated the passage of the prologue quests.

Game world

  • Changed the number and type of monsters in some locations and dungeons.
  • The respawn time of monsters has been adjusted.
  • Fixed cases of getting stuck behind passable terrain when using skills with a jerk.
  • Fixed problems loading game objects when entering some zones.
  • Now, when resurrected in the open world, the player will be sent to the nearest available resurrection point.
  • Fixed the behavior of ore and grass collection objects. These objects now function normally during the passage of the prologue.
  • The Blacksmith's mass salvaging functions now work correctly.

Classes

  • Fixes to several class skills.
  • Fixed some issues with effects triggering on monster death.
  • The cooldown time when clicking on the skill tree is 0.5 seconds.
  • Skills will be unassigned from skill bar when all points are reset.
  • Book of the dead fixes.
  • Increased damage from skeletons, reduced the maximum health of skeletons.
  • Fixed attack range for initial weapon attack skills.
  • All learned skills in the tree have been reset for all players.
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