Update 0.0.2
in Patch notes
General
- Fixed issues with changing the position of the player's character when using skills and activating game objects.
- Fixed incorrect size of some game objects.
- Now, when entering the game, the player's character will appear at the nearest available resurrection point.
- Fixed incorrect visual effects of dropped potion jars.
- Fixed an incorrect clan tag displayed above another player in the game.
- Adjustments were made for the overall chances of dropping items by quality.
Quests
- Added training quests from a blacksmith, jeweler, alchemist and occultist, issued upon reaching a certain level (the characters who have already taken this level will not receive them). • Fixed a bug that did not display quest items from merchants. • Fixed bugs that complicated the passage of the prologue quests.
Game world
- Changed the number and type of monsters in some locations and dungeons.
- The respawn time of monsters has been adjusted.
- Fixed cases of getting stuck behind passable terrain when using skills with a jerk.
- Fixed problems loading game objects when entering some zones.
- Now, when resurrected in the open world, the player will be sent to the nearest available resurrection point.
- Fixed the behavior of ore and grass collection objects. These objects now function normally during the passage of the prologue.
- The Blacksmith's mass salvaging functions now work correctly.
Classes
- Fixes to several class skills.
- Fixed some issues with effects triggering on monster death.
- The cooldown time when clicking on the skill tree is 0.5 seconds.
- Skills will be unassigned from skill bar when all points are reset.
- Book of the dead fixes.
- Increased damage from skeletons, reduced the maximum health of skeletons.
- Fixed attack range for initial weapon attack skills.
- All learned skills in the tree have been reset for all players.