Update 0.9.0

Demiverse#9586Demiverse#9586 Administrator
edited March 25 in Patch notes

General

  • Adjusted monster health throughout the game, it is now slightly reduced at lower levels and slightly increased at higher levels.
  • Action wheel settings are now saved per-character, not account-wide.
  • Implemented missing environmental dialogues and npc greetings, now all player emotes have voice lines.
  • Fixed a bug causing player horse to not disappear when dismounting.
  • Fixed a bug causing player elixirs stacks to be set to 1 after reentering game.
  • Necromancer minions now will display their health bars, and appear translucent to other players.
  • Fixed visual look of some ghostly characters and objects.

Nightmare Dungeons

  • Implemented more difficult versions of Dungeons — Nightmare Dungeons.
  • Nightmare Sigils required to access them can be found as rewards for all high-level events and activities, as well as from Whispering Chests at World Tiers 3 and 4. Occultist npc can also craft and salvage Nightmare Sigils.
  • Competing Nightmare Dungeons allows players to level up their existing Paragon Glyphs, as well as gain increased gold and experience rewards.

Note the we've decided to fix dungeon design problems present in original game, and therefore altered pool of modifiers a Nightmare Sigils can have. Removed dungeon modifiers which slowed players down, deal unavoidable damage, and those that were too situational with negligible combat impact. We aim to make Nightmare Dungeon runs more comfortable without sacrificing difficulty.

Quests

  • Fixed bugs causing some quest obstacles and objects to not disappear or not appear when required.
  • Specific doors won't initially appear closed during campaign quests.
  • Fixed bug turning player character invisible after playing Act ending cutscene.
  • Fixed missing horses and other background objects in campaign.

Items

  • Implemented a number of Unique items. They can be obtained with the general loot if monster level and World Tier are high enough.

Note that unlike original game, Unique items are not bound and can be traded with other players.

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