Update 0.7.2

Demiverse#9586Demiverse#9586 Administrator
edited November 2023 in Patch notes

General

  • Fixed some bugs causing game client to hang on loading screens.
  • Server connection stability improvements.
  • Carrying and using quest objects will now trigger related quest conditions for all party members.
  • Fixed excessively large monster density in some dungeons.
  • Implemented in-game trade between players.

Note: since D4R design allows trading between any two players on server (without items being account-bound), trading requires at least one participant to have active Reflection Plus status on his/her account, to reduce abusing and running masses of «mule characters».

  • Players now cannot have more than 10 side quests opened at once.

For existing characters, excessive quests will be removed from the journal, to prevent issues with the game.

Classes

Barbarian

  • Implemented Weapon Expertise mechanics, they are unlocked automatically at character level 5.
  • Implemented class specialisation quest and the Technique slot.

Note: Weapon Expertise progression is awarded per successful hit with weapon skill, and progression amount also depends on hitpoints lost by the enemy. With other things being equal, killing a monster in one strong hit will yield same progression as killing this monster in several weaker hits.

Sorcerer

  • Implemented class specialisation quest, as a proper way to unlock Enchantment slots. 

Note: Players who already had those slots unlocked simply by leveling will now need to complete the quest to be able to use Enchantment slots again.

Rogue

  • Implemented class specialisation quest, along with Rogue specialization mechanics.

Necromancer

  • Implemented class specialisation quest and all Golem minions and upgrades.

Note: Golem can be switched at will via Book of the Dead, but if it was killed in combat, a cooldown must pass before any kind of Golem can spawn again.

Druid

  • Implemented class specialisation quest and the Spirit Boon mechanics.

Note: Spirit offerings will appear in random loot after quest completion.


Comments

  • 😍👍️

  • Muito obrigado, resolveu o problema da tela preta, está carregando mais rapido.

  • Thank you

    • Players now cannot have more than 10 side quests opened at once.

    That goes exactly in the wrong direction since multiple quests CANT be finished (slay creatures that never spawn, collect things that dont exist, do something in an empty dungeon, kill a champion that dont solves the quest when it dies, ...). If you have 10 of them you are fucked. It was already annoying with the 20 quest limit but now i cant do sidequests anymore. So either fix the quests or increase the limit...the only other way would be a cancel button in the quest menu to make some space for other quests...or you could just hide/remove the questgivers for quests that cant be solved yet.

  • ghalbhar#3238ghalbhar#3238 Moderator
    edited November 2023

    About this discussion, seems like After the last patch 7.2 the drop of legendary Is low....

    Someone can check It?

    I never drop any items After It.


    https://forums.reflectionnet.com/discussion/449/please-look-into-this-gear-changes-that-need-to-be-fix#latest

  • I dopped only one item but only with lower character....

  • What's wrong with leaving the game vanilla? I don't want an easy drop, nor a super mega hyper item free, I just want the standard game, what's the problem with doing that? I'm sure that because of these modifications the game is so buggy, NPCs that were supposed to fight with you simply stay there as decoration, scenes that crash among other things, how can there be so many bugs if it's simply the game that was copied, but cracked?

  • D4 Reflection will have own balance, item drop rates (much rarer) and game will be more difficult than retail version.

    It's not a cracked/copied version of the game. Server has been coded from nothing and every single aspect (skills, talents, triggers, quests, NPC and etc) of the game must be coded and implemented into the server.

    Server is in deep constant developing process, and server itself is in OBT status at the moment.

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